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FSR2 tests in Unity based on built-in render pipeline
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100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
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FSRTestBuiltin/Assets
History
Nico de Poel e5384a1b8b
Let's call this High Quality instead of Ultra Quality. Ultra is a bit hyperbolic in this case.
3 years ago
..
ExampleAssets Added example assets 3 years ago
Resources Use RenderTargetIdentifier magic to bind UAV outputs to SRV inputs, making obsolete the monkey patching of shaders. 3 years ago
Scenes Allow reactive mask and T&C mask to be provided through the inspector 3 years ago
Scripts Let's call this High Quality instead of Ultra Quality. Ultra is a bit hyperbolic in this case. 3 years ago
ExampleAssets.meta Added example assets 3 years ago
Materials.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Resources.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scenes.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scripts.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
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