FSR2 tests in Unity based on built-in render pipeline
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Nico de Poel e577240354 Reset atomic counter on any kind of reset, not just on first execution. Fixes black screen on Metal when doing a history reset. 3 years ago
..
Fsr2.cs Added support for experimental auto-TCR generation pass 3 years ago
Fsr2.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2Callbacks.cs Added zero check to make undo mipmap bias offset an idempotent operation 3 years ago
Fsr2Callbacks.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2Context.cs Reset atomic counter on any kind of reset, not just on first execution. Fixes black screen on Metal when doing a history reset. 3 years ago
Fsr2Context.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2Pipeline.cs Moved management of aliasable resources to the Fsr2Resources class and gave the methods more logical names. 3 years ago
Fsr2Pipeline.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2Resources.cs Moved management of aliasable resources to the Fsr2Resources class and gave the methods more logical names. 3 years ago
Fsr2Resources.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2ShaderIDs.cs Added support for experimental auto-TCR generation pass 3 years ago
Fsr2ShaderIDs.cs.meta Moved Shader ID constants to a separate class file 3 years ago