Home Explore Help
Sign In
ndepoel
/
FSRTestBuiltin
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
FSR2 tests in Unity based on built-in render pipeline
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
110 Commits
4 Branches
0 Tags
100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
Tree: e57cc0468d
fsr3
fsr3.1
mac-autoexp
master
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'e57cc0468d'
${ noResults }
FSRTestBuiltin/Assets
History
Nico de Poel e57cc0468d
Moved exposure, reactive and T&C inputs to OnPreCull, to make OnRenderImage as clean and simple as possible.
3 years ago
..
ExampleAssets Added example assets 3 years ago
Resources Disable DXC shader compiler by default because enabling it for DX12 will inevitably break DX11 support. 3 years ago
Scenes Allow customization of pre-exposure and exposure inputs 3 years ago
Scripts Moved exposure, reactive and T&C inputs to OnPreCull, to make OnRenderImage as clean and simple as possible. 3 years ago
ExampleAssets.meta Added example assets 3 years ago
Materials.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Resources.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scenes.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scripts.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Powered by Gitea Version: 1.14.1 Page: 98ms Template: 28ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3