FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel e78920a89c Disable DXC shader compiler by default because enabling it for DX12 will inevitably break DX11 support. 3 years ago
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SampleScene.unity Allow reactive mask and T&C mask to be provided through the inspector 3 years ago
SampleScene.unity.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago