FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel e8d12c201e - Reworked input/output resource management using a new RenderTargetView struct, which encompasses all relevant data required to bind textures from various sources. 2 years ago
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PostProcessingRuntimeTests.cs Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
PostProcessingRuntimeTests.cs.meta Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
Unity.Postprocessing.Runtime.Tests.asmdef Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
Unity.Postprocessing.Runtime.Tests.asmdef.meta Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago