FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel e8d12c201e - Reworked input/output resource management using a new RenderTargetView struct, which encompasses all relevant data required to bind textures from various sources. 2 years ago
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camera-ppv2.png Added readme images, plus some minor textual changes and fixed links 3 years ago
camera-simple.png Added readme images, plus some minor textual changes and fixed links 3 years ago
comparison.png More textual changes and cropped the comparison image a bit 3 years ago
reactive-auto.png Added readme images, plus some minor textual changes and fixed links 3 years ago
reactive-manual.png Added readme images, plus some minor textual changes and fixed links 3 years ago
reactive-none.png Added readme images, plus some minor textual changes and fixed links 3 years ago
smearing-tree.png Added readme images, plus some minor textual changes and fixed links 3 years ago