FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel e8f69d6030 Small bits 2 years ago
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Fsr3ShaderIDs.cs Removed unused resource definitions 2 years ago
Fsr3ShaderIDs.cs.meta Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Fsr3Upscaler.cs Updated upscaler constants definition and implemented modifications to the constants setup function. 2 years ago
Fsr3Upscaler.cs.meta Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Fsr3UpscalerAssets.cs Implemented debug view pass 2 years ago
Fsr3UpscalerAssets.cs.meta Split the FSR3 shaders aggregate class from the scriptable object part. This allows the shader references to be serialized as a single asset still, but also for them to be embedded inline inside of a different scriptable object (for PPV2) 2 years ago
Fsr3UpscalerCallbacks.cs Refactored loading of FSR3 compute shaders, using an aggregate object containing pre-loaded compute shaders instead of the old callbacks. 2 years ago
Fsr3UpscalerCallbacks.cs.meta Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Fsr3UpscalerContext.cs Implemented debug view pass 2 years ago
Fsr3UpscalerContext.cs.meta Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Fsr3UpscalerPass.cs Small bits 2 years ago
Fsr3UpscalerPass.cs.meta Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Fsr3UpscalerResources.cs Couple of minor fixes and comment changes 2 years ago
Fsr3UpscalerResources.cs.meta Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago