FSR2 tests in Unity based on built-in render pipeline
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<?xml version="1.0" encoding="utf-8"?>
<Game xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" configVersion="0">
<Identity Name="FSRTestBuiltin" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" Version="1.0.0.0" />
<ShellVisuals DefaultDisplayName="Default Display Name" PublisherDisplayName="DefaultCompany" StoreLogo="StoreLogo.png" Square150x150Logo="Logo.png" Square44x44Logo="SmallLogo.png" Description="Default Description" BackgroundColor="#000000" SplashScreenImage="SplashScreen.png" />
<VirtualMachine />
</Game>