FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
ee4d2d43ae
Use render size for motion vector scale, since we are rendering them at lower resolution.
Making this explicit takes away some recurring confusion.
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3 years ago |
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Documentation~
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |
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PostProcessing
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |
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Tests
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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CHANGELOG.md
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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CHANGELOG.md.meta
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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LICENSE.md
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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LICENSE.md.meta
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |
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PostProcessing.meta
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |
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Tests.meta
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |
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package.json
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |
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package.json.meta
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |