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FSR2 tests in Unity based on built-in render pipeline
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100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
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FSRTestBuiltin/Assets/ExampleAssets/Textures/Drywall
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Nico de Poel fad865f8bc
Went back to HDR being derived from camera HDR settings. Maybe not entirely correct, but definitely less error prone.
3 years ago
..
DrywallPainted_Normal.tif Added example assets 3 years ago
DrywallPainted_Normal.tif.meta Added example assets 3 years ago
Drywall_Albedo.tif Added example assets 3 years ago
Drywall_Albedo.tif.meta Added example assets 3 years ago
Drywall_AlbedoSmoothness.tif Added example assets 3 years ago
Drywall_AlbedoSmoothness.tif.meta Added example assets 3 years ago
Drywall_Normal.tif Added example assets 3 years ago
Drywall_Normal.tif.meta Added example assets 3 years ago
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