FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel ff879b658d Reworked image effect integration, splitting things up into separate methods to improve readability and comprehension. 3 years ago
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shaders Also use HDRP texture array workaround for opaque-only color input buffer 3 years ago
ffx_fsr2_accumulate_pass.compute Added workaround for HDRP using texture arrays for its camera buffers on some platforms 3 years ago
ffx_fsr2_accumulate_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_autogen_reactive_pass.compute Added workaround for HDRP using texture arrays for its camera buffers on some platforms 3 years ago
ffx_fsr2_autogen_reactive_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute Added workaround for HDRP using texture arrays for its camera buffers on some platforms 3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_depth_clip_pass.compute Added workaround for HDRP using texture arrays for its camera buffers on some platforms 3 years ago
ffx_fsr2_depth_clip_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_lock_pass.compute Removed unnecessary HDRP keyword from two shaders 3 years ago
ffx_fsr2_lock_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_rcas_pass.compute Removed unnecessary HDRP keyword from two shaders 3 years ago
ffx_fsr2_rcas_pass.compute.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute Added workaround for HDRP using texture arrays for its camera buffers on some platforms 3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_tcr_autogen_pass.compute Added workaround for HDRP using texture arrays for its camera buffers on some platforms 3 years ago
ffx_fsr2_tcr_autogen_pass.compute.meta Added support for experimental auto-TCR generation pass 3 years ago
ffx_fsr2_unity_common.cginc Added workaround for HDRP using texture arrays for its camera buffers on some platforms 3 years ago
ffx_fsr2_unity_common.cginc.meta More renaming 3 years ago
shaders.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago