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@ -1,4 +1,4 @@ |
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Shader "TND/ASR/ffx_fsr2_fs" |
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Shader "TND/ASR/ffxm_fsr2_fragment_modern" |
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{ |
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{ |
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SubShader |
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SubShader |
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{ |
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{ |
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@ -12,6 +12,9 @@ Shader "TND/ASR/ffx_fsr2_fs" |
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#pragma vertex VertMain |
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#pragma vertex VertMain |
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#pragma fragment main |
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#pragma fragment main |
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#pragma target 4.5 |
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#pragma target 4.5 |
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#pragma only_renderers d3d11 vulkan metal ps5 xboxseries |
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#pragma use_dxc |
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#pragma require Native16Bit |
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//#pragma enable_d3d11_debug_symbols |
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//#pragma enable_d3d11_debug_symbols |
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#pragma multi_compile __ FFXM_HALF |
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#pragma multi_compile __ FFXM_HALF |
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@ -32,6 +35,9 @@ Shader "TND/ASR/ffx_fsr2_fs" |
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#pragma vertex VertMain |
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#pragma vertex VertMain |
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#pragma fragment main |
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#pragma fragment main |
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#pragma target 4.5 |
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#pragma target 4.5 |
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#pragma only_renderers d3d11 vulkan metal ps5 xboxseries |
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#pragma use_dxc |
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#pragma require Native16Bit |
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//#pragma enable_d3d11_debug_symbols |
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//#pragma enable_d3d11_debug_symbols |
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#pragma multi_compile __ FFXM_HALF |
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#pragma multi_compile __ FFXM_HALF |
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@ -56,6 +62,9 @@ Shader "TND/ASR/ffx_fsr2_fs" |
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#pragma vertex VertMain |
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#pragma vertex VertMain |
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#pragma fragment main |
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#pragma fragment main |
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#pragma target 4.5 |
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#pragma target 4.5 |
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#pragma only_renderers d3d11 vulkan metal ps5 xboxseries |
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#pragma use_dxc |
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#pragma require Native16Bit |
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//#pragma enable_d3d11_debug_symbols |
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//#pragma enable_d3d11_debug_symbols |
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#pragma multi_compile __ FFXM_HALF |
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#pragma multi_compile __ FFXM_HALF |
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@ -81,6 +90,9 @@ Shader "TND/ASR/ffx_fsr2_fs" |
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#pragma vertex VertMain |
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#pragma vertex VertMain |
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#pragma fragment main |
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#pragma fragment main |
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#pragma target 4.5 |
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#pragma target 4.5 |
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#pragma only_renderers d3d11 vulkan metal ps5 xboxseries |
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#pragma use_dxc |
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#pragma require Native16Bit |
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//#pragma enable_d3d11_debug_symbols |
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//#pragma enable_d3d11_debug_symbols |
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#pragma multi_compile __ FFXM_HALF |
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#pragma multi_compile __ FFXM_HALF |
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@ -108,6 +120,9 @@ Shader "TND/ASR/ffx_fsr2_fs" |
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#pragma vertex VertMain |
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#pragma vertex VertMain |
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#pragma fragment main |
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#pragma fragment main |
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#pragma target 4.5 |
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#pragma target 4.5 |
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#pragma only_renderers d3d11 vulkan metal ps5 xboxseries |
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#pragma use_dxc |
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#pragma require Native16Bit |
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//#pragma enable_d3d11_debug_symbols |
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//#pragma enable_d3d11_debug_symbols |
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#pragma multi_compile __ UNITY_FFXM_TEXTURE2D_X_ARRAY |
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#pragma multi_compile __ UNITY_FFXM_TEXTURE2D_X_ARRAY |