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Working SGSR2 3-pass:
Working SGSR2 3-pass:
- Added padding field to fix buffer data misalignment issue - Simplified the translation of GLSL globalInvocationID to HLSLsgsr2_fs
5 changed files with 17 additions and 15 deletions
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3Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling.cs
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1Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/SGSR2.cs
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9Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/shaders/sgsr2_activate.hlsl
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8Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/shaders/sgsr2_convert.hlsl
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11Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders/shaders/sgsr2_upscale.hlsl
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