@ -7,7 +7,7 @@
// - DX11: forces use of DXC which is not supported
// - XB1: native FP16 seems to be unsupported
#if defined(SHADER_API_VULKAN)
#pragma require Native16Bit
//#pragma require Native16Bit // *sigh* Unity STILL ignores the #if guard when compiling for standalone
#endif
// If these keywords are set by Unity, redefine them to have a truthy value