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Temp disabled Native16Bit again, as it does cause compilation issues when building for standalone. Need to make a split between Modern and Legacy here.

armasr
Nico de Poel 10 months ago
parent
commit
90490e8819
  1. 2
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/ffxm_fsr2_common.cginc

2
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/ffxm_fsr2_common.cginc

@ -7,7 +7,7 @@
// - DX11: forces use of DXC which is not supported // - DX11: forces use of DXC which is not supported
// - XB1: native FP16 seems to be unsupported // - XB1: native FP16 seems to be unsupported
#if defined(SHADER_API_VULKAN) #if defined(SHADER_API_VULKAN)
#pragma require Native16Bit
//#pragma require Native16Bit // *sigh* Unity STILL ignores the #if guard when compiling for standalone
#endif #endif
// If these keywords are set by Unity, redefine them to have a truthy value // If these keywords are set by Unity, redefine them to have a truthy value

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