@ -34,6 +34,7 @@ namespace UnityEditor.Rendering.PostProcessing
SerializedProperty m_FsrQualityMode ;
SerializedProperty m_FsrPerformSharpen ;
SerializedProperty m_FsrSharpness ;
SerializedProperty m_FsrVelocityFactor ;
SerializedProperty m_FsrExposureSource ;
SerializedProperty m_FsrExposureTexture ;
SerializedProperty m_FsrPreExposure ;
@ -94,6 +95,7 @@ namespace UnityEditor.Rendering.PostProcessing
m_FsrQualityMode = FindProperty ( x = > x . superResolution . qualityMode ) ;
m_FsrPerformSharpen = FindProperty ( x = > x . superResolution . performSharpenPass ) ;
m_FsrSharpness = FindProperty ( x = > x . superResolution . sharpness ) ;
m_FsrVelocityFactor = FindProperty ( x = > x . superResolution . velocityFactor ) ;
m_FsrExposureSource = FindProperty ( x = > x . superResolution . exposureSource ) ;
m_FsrExposureTexture = FindProperty ( x = > x . superResolution . exposure ) ;
m_FsrPreExposure = FindProperty ( x = > x . superResolution . preExposure ) ;
@ -230,6 +232,7 @@ namespace UnityEditor.Rendering.PostProcessing
EditorGUILayout . PropertyField ( m_FsrQualityMode ) ;
EditorGUILayout . PropertyField ( m_FsrPerformSharpen ) ;
EditorGUILayout . PropertyField ( m_FsrSharpness ) ;
EditorGUILayout . PropertyField ( m_FsrVelocityFactor ) ;
EditorGUILayout . PropertyField ( m_FsrExposureSource ) ;
if ( m_FsrExposureSource . intValue = = ( int ) Upscaling . ExposureSource . Manual ) EditorGUILayout . PropertyField ( m_FsrExposureTexture ) ;
EditorGUILayout . PropertyField ( m_FsrPreExposure ) ;