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Updated PSSL target output format pragmas with what *should* be the correct values, though the PS5 still disagrees with this

asr-console
Nico de Poel 10 months ago
parent
commit
bd18c12408
  1. 2
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/shaders/ffxm_fsr2_accumulate_pass_fs.hlsl
  2. 2
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/shaders/ffxm_fsr2_autogen_reactive_pass_fs.hlsl
  3. 1
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/shaders/ffxm_fsr2_depth_clip_pass_fs.hlsl

2
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/shaders/ffxm_fsr2_accumulate_pass_fs.hlsl

@ -57,7 +57,9 @@
#include "fsr2/ffxm_fsr2_accumulate.h"
#if defined(SHADER_API_PSSL)
#pragma PSSL_target_output_format(target 0 FMT_FP16_ABGR)
#pragma PSSL_target_output_format(target 1 FMT_FP16_ABGR)
#pragma PSSL_target_output_format(target 2 FMT_FP16_ABGR)
#endif
struct AccumulateOutputsFS

2
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/shaders/ffxm_fsr2_autogen_reactive_pass_fs.hlsl

@ -37,7 +37,7 @@
#include "fsr2/ffxm_fsr2_common.h"
#if defined(SHADER_API_PSSL)
#pragma PSSL_target_output_format(default FMT_32_R)
#pragma PSSL_target_output_format(default FMT_FP16_ABGR)
#endif
struct GenReactiveMaskOutputs

1
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/shaders/ffxm_fsr2_depth_clip_pass_fs.hlsl

@ -47,6 +47,7 @@
#if defined(SHADER_API_PSSL)
#pragma PSSL_target_output_format(target 0 FMT_FP16_ABGR)
#pragma PSSL_target_output_format(target 1 FMT_FP16_ABGR)
#endif
struct DepthClipOutputsFS

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