@ -14,7 +14,7 @@ Shader "TND/ASR/ffx_fsr2_fs"
#pragma target 4.5
//#pragma enable_d3d11_debug_symbols
#pragma multi_compile __ FFXM_HALF
// #pragma multi_compile __ FFXM_HALF
#pragma multi_compile __ UNITY_FFXM_TEXTURE2D_X_ARRAY
#include "ffxm_fsr2_common.cginc"
@ -34,7 +34,7 @@ Shader "TND/ASR/ffx_fsr2_fs"
#pragma target 4.5
//#pragma enable_d3d11_debug_symbols
#pragma multi_compile __ FFXM_HALF
// #pragma multi_compile __ FFXM_HALF
#pragma multi_compile __ FFXM_FSR2_OPTION_HDR_COLOR_INPUT
#pragma multi_compile __ FFXM_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS
#pragma multi_compile __ FFXM_FSR2_OPTION_JITTERED_MOTION_VECTORS
@ -58,7 +58,7 @@ Shader "TND/ASR/ffx_fsr2_fs"
#pragma target 4.5
//#pragma enable_d3d11_debug_symbols
#pragma multi_compile __ FFXM_HALF
// #pragma multi_compile __ FFXM_HALF
#pragma multi_compile __ FFXM_FSR2_OPTION_SHADER_OPT_BALANCED
#pragma multi_compile __ FFXM_FSR2_OPTION_SHADER_OPT_PERFORMANCE
#pragma multi_compile __ FFXM_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS
@ -83,7 +83,7 @@ Shader "TND/ASR/ffx_fsr2_fs"
#pragma target 4.5
//#pragma enable_d3d11_debug_symbols
#pragma multi_compile __ FFXM_HALF
// #pragma multi_compile __ FFXM_HALF
#pragma multi_compile __ FFXM_FSR2_OPTION_SHADER_OPT_BALANCED
#pragma multi_compile __ FFXM_FSR2_OPTION_SHADER_OPT_PERFORMANCE
#pragma multi_compile __ FFXM_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE