|
|
@ -67,9 +67,10 @@ namespace UnityEngine.Rendering.PostProcessing |
|
|
parms.jitterOffset = config.JitterOffset; |
|
|
parms.jitterOffset = config.JitterOffset; |
|
|
parms.clipToPrevClip = clipToPrevClip; |
|
|
parms.clipToPrevClip = clipToPrevClip; |
|
|
parms.preExposure = config.preExposure; |
|
|
parms.preExposure = config.preExposure; |
|
|
parms.cameraFovAngleHor = Mathf.Tan(context.camera.fieldOfView * Mathf.Deg2Rad * 0.5f) * (float)parms.renderSize.x / parms.renderSize.y; |
|
|
|
|
|
|
|
|
parms.cameraFovAngleHor = Mathf.Tan(context.camera.fieldOfView * Mathf.Deg2Rad * 0.5f) * parms.renderSize.x * parms.renderSizeRcp.y; |
|
|
parms.cameraNear = context.camera.nearClipPlane; |
|
|
parms.cameraNear = context.camera.nearClipPlane; |
|
|
parms.minLerpContribution = 0f; |
|
|
parms.minLerpContribution = 0f; |
|
|
|
|
|
parms.scaleRatio = new Vector2(parms.renderSize.x * parms.displaySizeRcp.x, parms.renderSize.y * parms.displaySizeRcp.y); |
|
|
parms.bSameCamera = isCameraStill ? 1u : 0u; |
|
|
parms.bSameCamera = isCameraStill ? 1u : 0u; |
|
|
parms.reset = config.Reset ? 1u : 0u; |
|
|
parms.reset = config.Reset ? 1u : 0u; |
|
|
_paramsBuffer.UpdateBufferData(cmd); |
|
|
_paramsBuffer.UpdateBufferData(cmd); |
|
|
|