Attempt at making FSR 2.0 work in Unity
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// This file is part of the FidelityFX SDK.
//
// Copyright (c) 2022 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#ifndef FFX_FSR2_UPSAMPLE_H
#define FFX_FSR2_UPSAMPLE_H
FfxFloat32 SmoothStep(FfxFloat32 x, FfxFloat32 a, FfxFloat32 b)
{
x = clamp((x - a) / (b - a), 0.f, 1.f);
return x * x * (3.f - 2.f * x);
}
FFX_STATIC const FfxUInt32 iLanczos2SampleCount = 16;
void DeringingWithMinMax(UPSAMPLE_F3 fDeringingMin, UPSAMPLE_F3 fDeringingMax, FFX_PARAMETER_INOUT UPSAMPLE_F3 fColor, FFX_PARAMETER_OUT FfxFloat32 fRangeSimilarity)
{
fRangeSimilarity = fDeringingMin.x / fDeringingMax.x;
fColor = clamp(fColor, fDeringingMin, fDeringingMax);
}
void Deringing(RectificationBoxData clippingBox, FFX_PARAMETER_INOUT UPSAMPLE_F3 fColor)
{
fColor = clamp(fColor, clippingBox.aabbMin, clippingBox.aabbMax);
}
UPSAMPLE_F GetUpsampleLanczosWeight(UPSAMPLE_F2 fSrcSampleOffset, UPSAMPLE_F2 fKernelWeight)
{
UPSAMPLE_F2 fSrcSampleOffsetBiased = UPSAMPLE_F2(fSrcSampleOffset * fKernelWeight);
UPSAMPLE_F fSampleWeight = Lanczos2ApproxSq(dot(fSrcSampleOffsetBiased, fSrcSampleOffsetBiased)); // TODO: check other distances (l0, l1, linf...)
return fSampleWeight;
}
UPSAMPLE_F Pow3(UPSAMPLE_F x)
{
return x * x * x;
}
UPSAMPLE_F4 ComputeUpsampledColorAndWeight(FFX_MIN16_I2 iPxHrPos, UPSAMPLE_F2 fKernelWeight, FFX_PARAMETER_INOUT RectificationBoxData clippingBox)
{
// We compute a sliced lanczos filter with 2 lobes (other slices are accumulated temporaly)
FfxFloat32x2 fDstOutputPos = FfxFloat32x2(iPxHrPos) + FFX_BROADCAST_FLOAT32X2(0.5f); // Destination resolution output pixel center position
FfxFloat32x2 fSrcOutputPos = fDstOutputPos * DownscaleFactor(); // Source resolution output pixel center position
FfxInt32x2 iSrcInputPos = FfxInt32x2(floor(fSrcOutputPos)); // TODO: what about weird upscale factors...
UPSAMPLE_F3 fSamples[iLanczos2SampleCount];
FfxFloat32x2 fSrcUnjitteredPos = (FfxFloat32x2(iSrcInputPos) + FFX_BROADCAST_FLOAT32X2(0.5f)) - Jitter(); // This is the un-jittered position of the sample at offset 0,0
UPSAMPLE_I2 offsetTL;
offsetTL.x = (fSrcUnjitteredPos.x > fSrcOutputPos.x) ? UPSAMPLE_I(-2) : UPSAMPLE_I(-1);
offsetTL.y = (fSrcUnjitteredPos.y > fSrcOutputPos.y) ? UPSAMPLE_I(-2) : UPSAMPLE_I(-1);
RectificationBox fRectificationBox;
//Load samples
// If fSrcUnjitteredPos.y > fSrcOutputPos.y, indicates offsetTL.y = -2, sample offset Y will be [-2, 1], clipbox will be rows [1, 3].
// Flip row# for sampling offset in this case, so first 0~2 rows in the sampled array can always be used for computing the clipbox.
// This reduces branch or cmove on sampled colors, but moving this overhead to sample position / weight calculation time which apply to less values.
const FfxBoolean bFlipRow = fSrcUnjitteredPos.y > fSrcOutputPos.y;
const FfxBoolean bFlipCol = fSrcUnjitteredPos.x > fSrcOutputPos.x;
UPSAMPLE_F2 fOffsetTL = UPSAMPLE_F2(offsetTL);
FFX_UNROLL
for (FfxInt32 row = 0; row < 4; row++) {
FFX_UNROLL
for (FfxInt32 col = 0; col < 4; col++) {
FfxInt32 iSampleIndex = col + (row << 2);
FfxInt32x2 sampleColRow = FfxInt32x2(bFlipCol ? (3 - col) : col, bFlipRow ? (3 - row) : row);
FfxInt32x2 iSrcSamplePos = FfxInt32x2(iSrcInputPos) + offsetTL + sampleColRow;
const FfxInt32x2 sampleCoord = ClampLoad(iSrcSamplePos, FfxInt32x2(0, 0), FfxInt32x2(RenderSize()));
fSamples[iSampleIndex] = LoadPreparedInputColor(FFX_MIN16_I2(sampleCoord));
}
}
RectificationBoxReset(fRectificationBox, fSamples[0]);
UPSAMPLE_F3 fColor = UPSAMPLE_F3(0.f, 0.f, 0.f);
UPSAMPLE_F fWeight = UPSAMPLE_F(0.f);
UPSAMPLE_F2 fBaseSampleOffset = UPSAMPLE_F2(fSrcUnjitteredPos - fSrcOutputPos);
FFX_UNROLL
for (FfxUInt32 iSampleIndex = 0; iSampleIndex < iLanczos2SampleCount; ++iSampleIndex)
{
FfxInt32 row = FfxInt32(iSampleIndex >> 2);
FfxInt32 col = FfxInt32(iSampleIndex & 3);
const FfxInt32x2 sampleColRow = FfxInt32x2(bFlipCol ? (3 - col) : col, bFlipRow ? (3 - row) : row);
const UPSAMPLE_F2 fOffset = fOffsetTL + UPSAMPLE_F2(sampleColRow);
UPSAMPLE_F2 fSrcSampleOffset = fBaseSampleOffset + fOffset;
FfxInt32x2 iSrcSamplePos = FfxInt32x2(iSrcInputPos) + FfxInt32x2(offsetTL) + sampleColRow;
UPSAMPLE_F fSampleWeight = UPSAMPLE_F(IsOnScreen(FFX_MIN16_I2(iSrcSamplePos), FFX_MIN16_I2(RenderSize()))) * GetUpsampleLanczosWeight(fSrcSampleOffset, fKernelWeight);
// Update rectification box
if(all(FFX_LESS_THAN(FfxInt32x2(col, row), FFX_BROADCAST_INT32X2(3))))
{
//update clipping box in non-locked areas
const UPSAMPLE_F fSrcSampleOffsetSq = dot(fSrcSampleOffset, fSrcSampleOffset);
UPSAMPLE_F fBoxSampleWeight = UPSAMPLE_F(1) - ffxSaturate(fSrcSampleOffsetSq / UPSAMPLE_F(3));
fBoxSampleWeight *= fBoxSampleWeight;
RectificationBoxAddSample(fRectificationBox, fSamples[iSampleIndex], fBoxSampleWeight);
}
fWeight += fSampleWeight;
fColor += fSampleWeight * fSamples[iSampleIndex];
}
// Normalize for deringing (we need to compare colors)
fColor = fColor / (abs(fWeight) > FSR2_EPSILON ? fWeight : UPSAMPLE_F(1.f));
RectificationBoxComputeVarianceBoxData(fRectificationBox);
clippingBox = RectificationBoxGetData(fRectificationBox);
Deringing(RectificationBoxGetData(fRectificationBox), fColor);
if (any(FFX_LESS_THAN(fKernelWeight, UPSAMPLE_F2_BROADCAST(1.0f)))) {
fWeight = UPSAMPLE_F(averageLanczosWeightPerFrame);
}
return UPSAMPLE_F4(fColor, ffxMax(UPSAMPLE_F(0), fWeight));
}
#endif //!defined( FFX_FSR2_UPSAMPLE_H )