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@ -43,8 +43,6 @@ typedef struct |
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typedef struct |
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{ |
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unsigned char w, h; // These may be necessary for scaling UVs, especially since we use a mix of mip0 and mip1 textures |
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unsigned char uoffs, voffs; // Texture coordinate offset within the texture page |
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unsigned short tpage; // Texture page in PS1 VRAM (precalculated when generating the texture atlas) |
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unsigned short nextframe; // If non-zero, the texture is animated and this points to the next texture in the sequence |
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} ps1bsp_texture_t; |
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