@ -338,8 +338,8 @@ static void world_drawface(const world_t *world, const ps1bsp_face_t *face)
{
const ps1bsp_vertex_t *vert = &world->vertices[faceVertex->index];
*((SVECTOR*)curVec) = *((SVECTOR*)vert);
curVec->u = (u_short)faceVertex->u + faceTexture->uoffs;
curVec->v = (u_short)faceVertex->v + faceTexture->voffs;
curVec->u = (u_short)faceVertex->u;
curVec->v = (u_short)faceVertex->v;
curVec->pad = faceVertex->light;
}