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4 Commits (0f450cf6b12f038ce60f572a2bb54cddaeef0f99)

Author SHA1 Message Date
Nico de Poel 35d91b1de2 Switched to map atlas image file generated directly by the preprocessing tool, rather than a .pcx converted by img2tim.
This one fixes the holes in the textures on pure black pixels.
3 years ago
Nico de Poel 76a6dc92d5 First pass at implementing texturing of face polygons.
Not quite right yet but things are starting to work.
3 years ago
Nico de Poel 5a3b6aac46 First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed!
3 years ago
Nico de Poel ea44f4e99c First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
3 years ago
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