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unrollquadloop
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54 Commits (3b5a59dae621990a4ba5d68bdeddba53a20335e6)
 

Author SHA1 Message Date
Nico de Poel 8b865cdb8a Implemented framerate-independent movement speed
3 years ago
Nico de Poel a94ec5dc33 Implemented real-time clock, allowing for precise timekeeping and framerate-independent game updates.
3 years ago
Nico de Poel 5a3b6aac46 First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed!
3 years ago
Nico de Poel ea44f4e99c First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
3 years ago
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