5 Commits (5bd322d33b57dbf8842c43a3cc5a1fe6d5ffbf62)

Author SHA1 Message Date
Nico de Poel 5bd322d33b Use texture windows to allow repeating textures on select faces. 3 years ago
Nico de Poel 2122ae3421 Use face bounding quad to check if it may be partially inside the frustum, and force tessellation if it is. 3 years ago
Nico de Poel c08858eb90 Updated map files with lighting issues fixed 3 years ago
Nico de Poel ba1e384f69 Keep track of the leaf a model is in, so that it doesn't need to be looked up every frame but instead only when the model moves. 3 years ago
Nico de Poel 3b89d01ec1 Embedded the texture atlas data inside the .ps1bsp file and name those files after the actual map. 3 years ago