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5 Commits (a80c6d490b9e7a30b262122e5497d96ba86349a8)

Author SHA1 Message Date
Nico de Poel a80c6d490b First implementation of interlaced mode and switching display modes by pressing Select.
Still a bit buggy, not sure what I'm doing wrong. Will have to revisit this after performance is improved.
3 years ago
Nico de Poel adff38b978 Expanded display initialization code with proper handling of both NTSC and PAL aspect ratios, and allowing PAL to render at higher resolution.
Also includes provisioning for switching between progressive and interlaced modes.
3 years ago
Nico de Poel a94ec5dc33 Implemented real-time clock, allowing for precise timekeeping and framerate-independent game updates.
3 years ago
Nico de Poel 5a3b6aac46 First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed!
3 years ago
Nico de Poel ea44f4e99c First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
3 years ago
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