5 Commits (ba83d78aa8cbeb9fb1109c8d5e2d8c4d6bc0bd49)

Author SHA1 Message Date
Nico de Poel a8d3bf567b First pass at leaf-based rendering order: 3 years ago
Nico de Poel 812bcb6a63 Some micro-optimizations in the face drawing code. The PS1 really does favor simple counters over pointer arithmetic. 3 years ago
Nico de Poel 85a8b332c5 Some reorganization of face drawing code; allow better separation between drawing methods, and require the "enable texturing" check only once ahead of drawing. 3 years ago
Nico de Poel c9bee9d500 Draw water surfaces as unlit textured polygons 3 years ago
Nico de Poel 73903474e4 Moved polygon drawing routines into a separate header file 3 years ago