13 Commits (c5783982e17be893b61984cac703385308e9ab26)

Author SHA1 Message Date
Nico de Poel c5783982e1 Added a more aggressive inlining macro. Not sure if it makes any difference now, but it's nice to have the option. 3 years ago
Nico de Poel dfa6ec2f85 Split face drawing off into a separate function, and made triangle fan and triangle strip available again as alternative options, for comparison. 3 years ago
Nico de Poel d3efa8e590 Keep track of and display total polycount 3 years ago
Nico de Poel 75ae399d38 Implemented quad strip topology for rendering faces, which is actually a good bit simpler than triangle strips. 3 years ago
Nico de Poel 7606d89998 Implemented triangle strip topology for drawing faces 3 years ago
Nico de Poel 3167f1474e Faces can now carry their own per-vertex lighting data, instead of sharing all vertex data with adjacent faces. 3 years ago
Nico de Poel 08008af2a0 Implemented rudimentary baked lighting through vertex colors and gouraud shading. 3 years ago
Nico de Poel f8a4d171a3 Faces now have a vertex index list, which is more space-efficient and allows easy rewrites of polygon topology. 3 years ago
Nico de Poel 79f1e52d1e Rewrote scratchpad function to work more as I envisioned it: 3 years ago
Nico de Poel a6e9aa1b21 First simple test with scratch memory, just to verify that it works. 3 years ago
Nico de Poel a68b2c370f Set up some helper functions for memory management, including scratchpad memory. Moved the primitive buffer here too. 3 years ago
Nico de Poel f4017d5f56 Modified triangle rendering code so that it finally works on real hardware. 3 years ago
Nico de Poel 5a3b6aac46 First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed! 3 years ago