Quake BSP renderer for PS1
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#include "common.h"
#include "memory.h"
static char primbuff[2][PRIMBUFLEN]; // Primitive buffer, just a raw buffer of bytes to use as a pool for primitives
char *nextprim;
char *primbuf_bounds;
u_char* const scratchpad = (char*)0x1F800000;
void mem_prim_reset(int db)
{
nextprim = primbuff[db];
primbuf_bounds = nextprim + PRIMBUFLEN;
}