Quake BSP renderer for PS1
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#ifndef __FRUSTUM_H__
#define __FRUSTUM_H__
void frustum_update(int width, int height);
u_char frustum_pointInside(const SVECTOR *point);
u_char frustum_sphereInside(const SVECTOR *sphere);
u_char frustum_boxInside(const SVECTOR *min, const SVECTOR *max);
#endif // __FRUSTUM_H__