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2 Commits (master)

Author SHA1 Message Date
Nico de Poel 83dbee34e5 Use GPC to get rid of redundant vertices on some faces, which will reduce a bunch of them down to simple quads. This makes for slightly less additional vertex data required when storing bounds.
3 years ago
Nico de Poel c111a2090c Implemented a more accurate face area computation, allowing for more precise tessellation LOD selection.
Also started putting face-related functions into a separate source file.
3 years ago
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