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5 Commits (master)

Author SHA1 Message Date
Nico de Poel 68eb9c10c8 Tessellate faces into bigger chunks when texture repeating is an option.
This is kept conservative at just 2x2 cell sizes, because bigger polygons with more repeats will cause more texture warping and geometry glitching. This is already the biggest gain.
3 years ago
Nico de Poel 435b62f280 Reorganized the texture packing code to allow for multiple packing steps, with repeatable textures getting packed first.
3 years ago
Nico de Poel dc78b9700d Calculate average and dominant colors per texture, and use those to precalculate combined color * light values per face vertex, for cheap vertex colored drawing.
3 years ago
Nico de Poel cc18611de8 Reorganized texture code so that the palette is loaded separately, and metadata used to calculate UVs are kept out of the exported file for PS1.
3 years ago
Nico de Poel d84a14973b First pass at converting texture info to PS1 VRAM data. Not quite right yet but it's starting to work.
3 years ago
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