2 Commits (219fc6db324699397076c921da7a3b06ef803da6)

Author SHA1 Message Date
Nico de Poel 219fc6db32 Implemented an alternative method for computing lighting per face vertex, one that's simpler, faster and that produces better results. 3 years ago
Nico de Poel e65ce7b673 First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces. 3 years ago