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3 Commits (64d9b16c12ca418787439aab7038054cd2c32000)

Author SHA1 Message Date
Nico de Poel 3bc9167885 Tweaked heuristics of the rectpack algorithm to produce better results for our non-square texture atlases.
Ensure we don't exceed the maximum range of PS1 UV coordinates by limiting texture width and height.
3 years ago
Nico de Poel 5e85e2c73a Modified texture packer to allow for arbitrary input bin sizes. Added transparency flag to final palette entry.
3 years ago
Nico de Poel 8f82f467a0 First import of PS1 MDL/BSP tools project, long overdue
3 years ago
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