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56 Commits (b0f7e971e83f93d7e8202eb62db300b5ebeaa8ca)

Author SHA1 Message Date
Nico de Poel ba68bc128e Write face vertex indices to output file instead of triangle data, which takes up less space and allows the PS1 code to decide how to draw the primitives.
3 years ago
Nico de Poel 2f3facc4d8 Added a few more bits of BSP data, fixed edge list which is in fact an array of ints; the documentation was wrong.
3 years ago
Nico de Poel 06e87e85a2 Added loading of nodes and leaves
3 years ago
Nico de Poel bd339fc737 Separated file loading from BSP processing, making it easier to use data from different sources and also ensuring everything gets cleaned up properly at the end.
3 years ago
Nico de Poel fac8e40425 Made an attempt to add some structure to the BSP file processing
3 years ago
Nico de Poel 8f82f467a0 First import of PS1 MDL/BSP tools project, long overdue
3 years ago
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