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3 Commits (bf3bf810f6339bdacd1bba0f315cbb6c694d5e9b)

Author SHA1 Message Date
Nico de Poel bf3bf810f6 Added computation of face area by projecting its vertices onto its plane and then generating a bounding box. Will be used for determining tessellation subdivisions.
3 years ago
Nico de Poel 219fc6db32 Implemented an alternative method for computing lighting per face vertex, one that's simpler, faster and that produces better results.
Still not quite perfect yet but about where I want it to be for now.
3 years ago
Nico de Poel e65ce7b673 First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces.
Not quite right yet but it does get a result, and it's given me a good idea of what the correct solution for this should be.
3 years ago
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