4 Commits (cc1fcec7ea7ae6f9cdd2d03700c87a5d11f51324)

Author SHA1 Message Date
Nico de Poel c91e8e6167 Added bounding spheres to node data, used for frustum culling 3 years ago
Nico de Poel ef9adf8de0 Introduced some matrix math to properly construct a texture space transform, that we can also invert to create a transform back to world space. Finally our tesselated polygons are working perfectly! 3 years ago
Nico de Poel fc281251ea Overhaul of geometry conversion: 3 years ago
Nico de Poel 4f99baea65 Encapsulated GPC-based tesselation into a Tesselator class, which now also produces normalized UVs per vertex-texture pair and a list of Polygon structs with texture and vertex index data. 3 years ago