- Added a function to find all faces that contain a given point. This is useful for both sampling lightmaps, and sampling textures later.
- New face vertex lighting function simply collects all faces for a given vertex, and samples all relevant lightmaps for it
- A whole bunch more experiments that were more complex and that went nowhere
- Ironically all this doesn't really change the current quality of the lighting but hey, that's a result too. And this added code will prove useful soon enough.