3 Commits (ef9adf8de07cdba0e06f257d623f74b74bc4bcdd)

Author SHA1 Message Date
Nico de Poel ef9adf8de0 Introduced some matrix math to properly construct a texture space transform, that we can also invert to create a transform back to world space. Finally our tesselated polygons are working perfectly! 3 years ago
Nico de Poel fc281251ea Overhaul of geometry conversion: 3 years ago
Nico de Poel 4f99baea65 Encapsulated GPC-based tesselation into a Tesselator class, which now also produces normalized UVs per vertex-texture pair and a list of Polygon structs with texture and vertex index data. 3 years ago