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2 Commits (f35fd7287e6ed63ebc244d7f356d391c2962f41e)

Author SHA1 Message Date
Nico de Poel ac84af48f2 Create a reusable texture space transform matrix per face, and use it to build up the texture boundaries.
3 years ago
Nico de Poel ef9adf8de0 Introduced some matrix math to properly construct a texture space transform, that we can also invert to create a transform back to world space. Finally our tesselated polygons are working perfectly!
3 years ago
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