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6 Commits (fc281251eaf7de8fa9d424b8c3c057e318d7a99b)

Author SHA1 Message Date
Nico de Poel 3bc9167885 Tweaked heuristics of the rectpack algorithm to produce better results for our non-square texture atlases.
Ensure we don't exceed the maximum range of PS1 UV coordinates by limiting texture width and height.
3 years ago
Nico de Poel 5e85e2c73a Modified texture packer to allow for arbitrary input bin sizes. Added transparency flag to final palette entry.
3 years ago
Nico de Poel 0a19ca70f5 Texture atlasing tool now directly exports images in .TIM format for use on PS1
3 years ago
Nico de Poel 3e0706c9f9 Small tweaks to make a few textures on n64start a bit nicer
3 years ago
Nico de Poel 72d03aff9c Fixed some issues with texture atlas, page and ID generation. Texture references generally seem to be in order now, but UVs are still a problem.
3 years ago
Nico de Poel d84a14973b First pass at converting texture info to PS1 VRAM data. Not quite right yet but it's starting to work.
3 years ago
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