Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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Nico de Poel
161ef0acee
Improved lightmap sampling accuracy. The generated UVs now more closely match what Quake is doing, we can reject invalid UVs, and we're getting less false rejects of valid faces to sample from.
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3 years ago |
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PS1MDL.vcxproj
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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PS1MDL.vcxproj.filters
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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h_player.mdl
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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main.c
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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mdl.h
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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ogre.mdl
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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palette.lmp
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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player.mdl
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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ps1anorms.h
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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ps1mdl.h
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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quaddama.mdl
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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quake.pal
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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shambler.mdl
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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soldier.mdl
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |