Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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Nico de Poel
2626b9c67f
A bit of cleanup:
- Ditching the face vertex thing since we're not likely to use the low-quality render path in practice, and this saves a ton on extra vertex data
- No need to build a world-space bounding box per face anymore
3 years ago
..
PS1MDL.vcxproj
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
PS1MDL.vcxproj.filters
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
h_player.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
main.c
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
mdl.h
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
ogre.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
palette.lmp
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
player.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
ps1anorms.h
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
ps1mdl.h
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
quaddama.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
quake.pal
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
shambler.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
soldier.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago