Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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#pragma once
typedef struct // A Directory entry
{
long offset; // Offset to entry, in bytes, from start of file
long size; // Size of entry in file, in bytes
} dentry_t;
typedef struct // The BSP file header
{
long version; // Model version, must be 0x17 (23).
dentry_t entities; // List of Entities.
dentry_t planes; // Map Planes.
// numplanes = size/sizeof(plane_t)
dentry_t miptex; // Wall Textures.
dentry_t vertices; // Map Vertices.
// numvertices = size/sizeof(vertex_t)
dentry_t visilist; // Leaves Visibility lists.
dentry_t nodes; // BSP Nodes.
// numnodes = size/sizeof(node_t)
dentry_t texinfo; // Texture Info for faces.
// numtexinfo = size/sizeof(texinfo_t)
dentry_t faces; // Faces of each surface.
// numfaces = size/sizeof(face_t)
dentry_t lightmaps; // Wall Light Maps.
dentry_t clipnodes; // clip nodes, for Models.
// numclips = size/sizeof(clipnode_t)
dentry_t leaves; // BSP Leaves.
// numlaves = size/sizeof(leaf_t)
dentry_t lface; // List of Faces.
dentry_t edges; // Edges of faces.
// numedges = Size/sizeof(edge_t)
dentry_t ledges; // List of Edges.
dentry_t models; // List of Models.
// nummodels = Size/sizeof(model_t)
} dheader_t;
typedef float scalar_t; // Scalar value,
typedef struct // Vector or Position
{
scalar_t x; // horizontal
scalar_t y; // horizontal
scalar_t z; // vertical
} vec3_t;
typedef struct
{
vec3_t normal; // Vector orthogonal to plane (Nx,Ny,Nz)
// with Nx2+Ny2+Nz2 = 1
scalar_t dist; // Offset to plane, along the normal vector.
// Distance from (0,0,0) to the plane
long type; // Type of plane, depending on normal vector.
} plane_t;
typedef struct // Bounding Box, Float values
{
vec3_t min; // minimum values of X,Y,Z
vec3_t max; // maximum values of X,Y,Z
} boundbox_t;
typedef struct // Bounding Box, Short values
{
short min[3]; // minimum values of X,Y,Z
short max[3]; // maximum values of X,Y,Z
} bboxshort_t;
typedef struct // Mip texture list header
{
long numtex; // Number of textures in Mip Texture list
long *offset; // Offset to each of the individual texture
} mipheader_t; // from the beginning of mipheader_t
typedef struct // Mip Texture
{
char name[16]; // Name of the texture.
unsigned long width; // width of picture, must be a multiple of 8
unsigned long height; // height of picture, must be a multiple of 8
unsigned long offset1; // offset to u_char Pix[width * height]
unsigned long offset2; // offset to u_char Pix[width/2 * height/2]
unsigned long offset4; // offset to u_char Pix[width/4 * height/4]
unsigned long offset8; // offset to u_char Pix[width/8 * height/8]
} miptex_t;
typedef struct
{
float X; // X,Y,Z coordinates of the vertex
float Y; // usually some integer value
float Z; // but coded in floating point
} vertex_t;
typedef struct
{
unsigned short vertex0; // index of the start vertex
// must be in [0,numvertices[
unsigned short vertex1; // index of the end vertex
// must be in [0,numvertices[
} edge_t;
typedef struct
{
unsigned short plane_id; // The plane in which the face lies
// must be in [0,numplanes[
unsigned short side; // 0 if in front of the plane, 1 if behind the plane
long ledge_id; // first edge in the List of edges
// must be in [0,numledges[
unsigned short ledge_num; // number of edges in the List of edges
unsigned short texinfo_id; // index of the Texture info the face is part of
// must be in [0,numtexinfos[
unsigned char typelight; // type of lighting, for the face
unsigned char baselight; // from 0xFF (dark) to 0 (bright)
unsigned char light[2]; // two additional light models
long lightmap; // Pointer inside the general light map, or -1
// this define the start of the face light map
} face_t;
typedef struct
{
long plane_id; // The plane that splits the node
// must be in [0,numplanes[
unsigned short front; // If bit15==0, index of Front child node
// If bit15==1, ~front = index of child leaf
unsigned short back; // If bit15==0, id of Back child node
// If bit15==1, ~back = id of child leaf
bboxshort_t box; // Bounding box of node and all childs
unsigned short face_id; // Index of first Polygons in the node
unsigned short face_num; // Number of faces in the node
} node_t;
typedef struct
{
long type; // Special type of leaf
long vislist; // Beginning of visibility lists
// must be -1 or in [0,numvislist[
bboxshort_t bound; // Bounding box of the leaf
unsigned short lface_id; // First item of the list of faces
// must be in [0,numlfaces[
unsigned short lface_num; // Number of faces in the leaf
unsigned char sndwater; // level of the four ambient sounds:
unsigned char sndsky; // 0 is no sound
unsigned char sndslime; // 0xFF is maximum volume
unsigned char sndlava; //
} dleaf_t;
typedef struct
{
const char* name;
dheader_t header;
mipheader_t mipheader;
miptex_t* miptexes;
unsigned char** textures;
int numPlanes;
plane_t* planes;
int numVertices;
vertex_t* vertices;
int numEdges;
edge_t* edges;
int edgeListLength;
int* edgeList;
int numFaces;
face_t* faces;
int faceListLength;
unsigned short* faceList;
int visListLength;
unsigned char *visList;
int numNodes;
node_t* nodes;
int numLeaves;
dleaf_t* leaves;
int entitiesLength;
char* entities;
} world_t;