Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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Nico de Poel
68eb9c10c8
Tessellate faces into bigger chunks when texture repeating is an option.
This is kept conservative at just 2x2 cell sizes, because bigger polygons with more repeats will cause more texture warping and geometry glitching. This is already the biggest gain.
3 years ago
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PS1MDL.vcxproj
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
PS1MDL.vcxproj.filters
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
h_player.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
main.c
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
mdl.h
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
ogre.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
palette.lmp
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
player.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
ps1anorms.h
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
ps1mdl.h
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
quaddama.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
quake.pal
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
shambler.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
soldier.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago