Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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Nico de Poel 68eb9c10c8 Tessellate faces into bigger chunks when texture repeating is an option. 3 years ago
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best_bin_finder.h Modified texture packer to allow for arbitrary input bin sizes. Added transparency flag to final palette entry. 3 years ago
empty_space_allocators.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
empty_spaces.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
finders_interface.h Tweaked heuristics of the rectpack algorithm to produce better results for our non-square texture atlases. 3 years ago
insert_and_split.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
rect_structs.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago