Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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Nico de Poel 6d6766663b Realized we can include the UV offsets into the UVs stored in the exported map file, so we don't need to add those at runtime. Easy performance win. 3 years ago
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Chapter 1.1 Setting up Graphics and Hello World_files Added documentation downloaded from Lameguy64 3 years ago
Chapter 1.2 Drawing Graphics_files Added documentation downloaded from Lameguy64 3 years ago
Chapter 1.3 Textures, TPages and CLUTs_files Added documentation downloaded from Lameguy64 3 years ago
Chapter 1.4 Controllers_files Added documentation downloaded from Lameguy64 3 years ago
Chapter 1.5 Fixed point Math_files Added documentation downloaded from Lameguy64 3 years ago
Chapter 1.6 Using the CD-ROM_files Added documentation downloaded from Lameguy64 3 years ago
Chapter 2.2 Reading a file from CD-ROM_files Added documentation downloaded from Lameguy64 3 years ago
Chapter 1.1 Setting up Graphics and Hello World.htm Added documentation downloaded from Lameguy64 3 years ago
Chapter 1.2 Drawing Graphics.htm Added documentation downloaded from Lameguy64 3 years ago
Chapter 1.3 Textures, TPages and CLUTs.htm Added documentation downloaded from Lameguy64 3 years ago
Chapter 1.4 Controllers.htm Added documentation downloaded from Lameguy64 3 years ago
Chapter 1.5 Fixed point Math.htm Added documentation downloaded from Lameguy64 3 years ago
Chapter 1.6 Using the CD-ROM.htm Added documentation downloaded from Lameguy64 3 years ago
Chapter 2.2 Reading a file from CD-ROM.htm Added documentation downloaded from Lameguy64 3 years ago
LibPSn00b Reference.pdf Added documentation downloaded from Lameguy64 3 years ago