Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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Nico de Poel 83dbee34e5 Use GPC to get rid of redundant vertices on some faces, which will reduce a bunch of them down to simple quads. This makes for slightly less additional vertex data required when storing bounds. 3 years ago
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PS1MDL.vcxproj First import of PS1 MDL/BSP tools project, long overdue 3 years ago
PS1MDL.vcxproj.filters First import of PS1 MDL/BSP tools project, long overdue 3 years ago
h_player.mdl First import of PS1 MDL/BSP tools project, long overdue 3 years ago
main.c First import of PS1 MDL/BSP tools project, long overdue 3 years ago
mdl.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
ogre.mdl First import of PS1 MDL/BSP tools project, long overdue 3 years ago
palette.lmp First import of PS1 MDL/BSP tools project, long overdue 3 years ago
player.mdl First import of PS1 MDL/BSP tools project, long overdue 3 years ago
ps1anorms.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
ps1mdl.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
quaddama.mdl First import of PS1 MDL/BSP tools project, long overdue 3 years ago
quake.pal First import of PS1 MDL/BSP tools project, long overdue 3 years ago
shambler.mdl First import of PS1 MDL/BSP tools project, long overdue 3 years ago
soldier.mdl First import of PS1 MDL/BSP tools project, long overdue 3 years ago