Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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Nico de Poel
c429529e88
Fixed lightmap sampling:
- Implement bounds calculation per face instead of for all faces, which was silly
- Face lightmap width and height calculations now match what Quake does
- Added an export function for lightmap data, to make debugging easier
- Include face baselight into vertex lighting, if/when that ever makes a difference
3 years ago
..
PS1MDL.vcxproj
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
PS1MDL.vcxproj.filters
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
h_player.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
main.c
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
mdl.h
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
ogre.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
palette.lmp
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
player.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
ps1anorms.h
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
ps1mdl.h
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
quaddama.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
quake.pal
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
shambler.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
soldier.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago