Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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Nico de Poel c6a8abbb7b Made the texture space transform available outside of Tessellator and used it to generate some more Face bounds data for later use. 3 years ago
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Chapter 1.1 Setting up Graphics and Hello World_files Added documentation downloaded from Lameguy64 3 years ago
Chapter 1.2 Drawing Graphics_files Added documentation downloaded from Lameguy64 3 years ago
Chapter 1.3 Textures, TPages and CLUTs_files Added documentation downloaded from Lameguy64 3 years ago
Chapter 1.4 Controllers_files Added documentation downloaded from Lameguy64 3 years ago
Chapter 1.5 Fixed point Math_files Added documentation downloaded from Lameguy64 3 years ago
Chapter 1.6 Using the CD-ROM_files Added documentation downloaded from Lameguy64 3 years ago
Chapter 2.2 Reading a file from CD-ROM_files Added documentation downloaded from Lameguy64 3 years ago
Chapter 1.1 Setting up Graphics and Hello World.htm Added documentation downloaded from Lameguy64 3 years ago
Chapter 1.2 Drawing Graphics.htm Added documentation downloaded from Lameguy64 3 years ago
Chapter 1.3 Textures, TPages and CLUTs.htm Added documentation downloaded from Lameguy64 3 years ago
Chapter 1.4 Controllers.htm Added documentation downloaded from Lameguy64 3 years ago
Chapter 1.5 Fixed point Math.htm Added documentation downloaded from Lameguy64 3 years ago
Chapter 1.6 Using the CD-ROM.htm Added documentation downloaded from Lameguy64 3 years ago
Chapter 2.2 Reading a file from CD-ROM.htm Added documentation downloaded from Lameguy64 3 years ago
LibPSn00b Reference.pdf Added documentation downloaded from Lameguy64 3 years ago