Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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Nico de Poel ef9adf8de0 Introduced some matrix math to properly construct a texture space transform, that we can also invert to create a transform back to world space. Finally our tesselated polygons are working perfectly! 3 years ago
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style.css Added documentation downloaded from Lameguy64 3 years ago